Preparing for SAKE (Sorcerers, Adventures, Kings, and Economics) TTRPG's full release on Kickstarter


Pre-launch page: https://www.kickstarter.com/project...erers-adventures-kings-and-economics-rulebook

The Full Rulebook of SAKE TTRPG will be published after the Kickstarter campaign and will include:

- More abilities, more equipment, and magical items.

- More spell schools (Necromancy, Psychics).

- Asteanic major gods and a whole lot of priest spells.

- More establishments for the Domain Game.

- Rules for combat on a company scale and stats for companies.

- A complete Economics module (Rules for overseas trade, seafaring, sea battles, ship stats, storms, and so on).


SAKE is characterized by levelless and classless characters, a player character development system, based on character personality traits and principles, a magic system inspired by real-world folklore, and an elaborate, believable economics system.

SAKE is primarily intended to portray early-modern worlds, characterized by the decline of feudalism, the rise of capitalism and the introduction of firearms.
The game allows for the play of both, the classical dungeon delving and the creation of a commercial empire.

Also, SAKE has its first official adventure module released: The Crime Districts of Ireongate, in which players take the role of heirs releasing their clan's forge-villa from a criminal gang.
DriveThru RPG: https://www.drivethrurpg.com/product/468117/Crime-Districts-of-Irongate
Itch.io: https://rainer-kaasik-aaslav.itch.io/crime-districts-of-irongate

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